Month of July when Blizzard have Starcraft II, the most anticipated games of the year is already release. Its has been twelve years since the launch of the original games, after long long wait finally the games is release. Let’s take a look is there any significant changes in Star Craft II?
First, since late 2004 Starcraft II has been in working title state. The games has allegedly cost over $100 million, and also full 3D graphics. The three existing races (Protoss, Terran and Zerg)has been updated and renew, by swapping out units and rebuilt existing ones with newly weapons and skills. And Blizzard finally split the SCII into 2 titles, Beginning with Wings of Liberty (Terran based story), and then continue with two big expansions, explore every other races.
It seems Blizzard looking for maximal profits from the franchise by make them into three episode, this make the gamers must follow the three edition to get the full story. Blizzard seem sending out a polished reworking the original title by updating graphics and making a few cosmetic changes. By given Activision fame for milking franchises to the back teeth, well, its about rampant profiteering, every single brand must be worried about it.
Regarding the titles, Blizzard has made clear statement. They initial release is to be as a full title with two big expansions, there is no three separate titles. Which means the pricing will be reflected based on following title releases, Star Craft II: Wings of Liberty launches at full price, and the other two campaigns releases at a lesser price. Never doubt Blizzard’s reputation for content provision, you should get a decent length and intensity at every expansion.
The Blizzard engine updates provide more than just reskinning, as each single unit, vehicle, terrain, and building has been redesigned from the beginning, main attention to the evolution of the unit, as an example the Protoss dragoon has transformed into the Immortal , a deep heavily armed and shielded variation on the previous character.
At last, Blizzard reputation talks about volumes for the company’s intentions. Almost every titles from Blizzard show perfectionist care and attention to detail, and the company surely has built its credibility on its ability to provide detailed and textured worlds which gamers can really get themselves into.
Bottom line, if Blizzard’s keeps promises about the campaign lengths and offers a great product, then there should be a problem to get this games get in line with another success games from Blizzard. Starcraft II could be a vehicle from Blizzard to get maximize profits. And as new fans I am certainly very exciting indeed.
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